You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. It simply doesn’t support my preferred gameplay style. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. They aren't meant to leave the bubble. Running from May 11-26, the Elite Dangerous Fleet Carriers … I hope you've been saving up because it will cost you a cool five billion credits. For explorers: You can't sell exploration data to your carrier … A base carrier can't carry your own ships. Nothing we do does anything in the scope of the game. Other than that, you don't get to pilot these things. Etc. And don't even get me started on the depreciation scale. At this point I think if we have to ask that question, we've already got the answer. Drake-Class Carriers are a model of Capital Ship designed to serve as Carriers for fleets of smaller ships. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. And one of the most disappointing. If you have a player group and this could be useful, then sure, get one. Say you get a few weeks in, and you decide the Fleet Carrier isn't for you. Pilot a variety of ships, choose your profession, and engage in power plays, exploration, battles with aliens, and much more. That’s not bag. Close. That is an optional thing you have to buy that will also raise upkeep . As long as I have tritium, I'm good to go. Honestly, the price tag for a carrier is a massive barrier to entry that most players won't ever achieve. Iron Tanker Elite Dangerous 1,161 views. Despite some benefits, Fleet Carriers in Elite: Dangerous aren't worth it. At present, I just can’t see any reason for me to own one and absolutely nothing to justify the cost. Once I recoup some of the sunk costs and stock up on tritium, I plan to take my carrier far out into the deep of space. Otherwise, it’s a 100 hour haul to save up enough money for a base model carrier. Microsoft may earn an Affiliate Commission if you purchase something through recommended links in this article. Conclusion: Useless in every aspect For miners: You can stockpile LTDs, Painite, VOs but then you have a problem selling 25k of them to NPCs (NPCs can't dock and buy from your carrier). Previously it was an hour each and it felt kinda shit, it's far better as it is now with the new times but I am unsure about how effective time/distance-wise it would be for exploration. However I don't really know how to make money very well. It also is awesome carrying all of my ships around. First improvement to Fleet Carriers? Deep Space Exploration. Just be nice and donate some tritium to your helpful carrier owner. Elite Dangerous is a space flight simulation game developed and published by Frontier Developments.Piloting a spaceship, the player explores a realistic 1:1 scale open-world representation … The giant player-owned ships are scheduled to appear in the main game sometime in June. In my opinion, this is one of the few features that makes the fleet carriers worth it. Posted by 8 months ago. Fleet Carriers, gargantuan ships that can act as a mobile base of operations, ushered in a new era for players. The carrier also now takes 15 minutes to jump, 5 to cool down. Also, it seems like FC legit don't want us making money with this thing? Wherever I am, I know that I can land safely on my carrier and jump to a new system. As the fleet carriers are now. To get it just to get it though, doing that without thoughts and planning behind it, you might not get the satisfaction out of it that you imagine. Do away with the weekly upkeep. This latest addition to the Elite Dangerous universe provides great opportunities for all players and ushers in a new age of exploration and discovery.. As Fleet Carriers … It is an exciting time to be an Elite Dangerous fan. Are Fleet Carriers worth it yet? https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. they really just needed to reduce the carrier … Fleet Carriers… I’ve been ruminating … Being forced to rely on tritium for fuel is fine, I don't have a problem with that, but the weekly upkeep means that your fancy new carrier becomes a second (or third or fourth) job — this is even with FDev cutting down the costs significantly. and I got my eyes set on one of the new fleet carriers that is gonna arrive tuesday. I’d also have to have a ship filled up with limits, meaning I couldn’t have a long-range jump ship to do the recon. 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