By using our Services or clicking I agree, you agree to our use of cookies. With this in mind, my recommendation for composition is 2-3-5. Their tracking is terrible, so they'll never hit anything smaller than a Cruiser (and even that is iffy.). What you want is corvettes equipped with devastator torpedoes and the combat computer swarm. Again, kinetic artillery, and put flak artillery on all your medium slots. Yeah you guessed it right. Like 20 battleships, 20 cruisers, 20 destroyers etc. Making a few more science vessels will usually help you expand faster, I find I do … Stellaris is a science fiction strategy game made by Paradox Interactive, the grand strategy developer famed for Crusader Kings 2. In HoI2 and ARMA, ASW fleets are quite useful, while in Doomsday, the ASW fleet was largely ineffective. Need advice/help. Destroyers are your DPS ships with their Large weapon slot and high tracking. In stellaris 2.0 most weapons have been re-balanced and are now viable in different situations. Resources shouldn’t be a problem at this point. Destroyers are your DPS ships with their Large weapon slot and high tracking. either go all battleships or skip them and use your FTL to get on top off the enemy fleet. Instead they changed core mechanics and never really edited the AI to keep up with the changes. Stellaris Fleet Suggestion. ... with late game designs including more exotic types of materials. Please enter your email address. Just make sure to add flak vs FEs. Torpedo boat corvettes. I used to play a lot, and devs seemed to have been working on improving the game. With this in mind, my recommendation for composition is 2-3-5. For large battle fleets, lots of battle ships with some destroyer point defense / and torpedo Corvettes. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The second fleet is all torp corvettes, with a small gun of either gauss or … In Stellaris, you spend most of your time taking care of economy and managing your empire.However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. Grab high value systems. I usually go many corvettes and less as you get stronger, but watching a youtube video recently, forgot who, they used like 20 corvettes and many more heavier ships then I would. Max out your shields. Prethoryn "Star Brood" fleets are composed of at least one Queen, escorted by Warrior and Brood Mother battleship equivalents, with Spawnling corvettes making up … I tried like a balanced composition. Other useful information about this game: First time playing. Weapons: Best in slot weapons to counter your greatest threat. Daily Game deals - (Promoted/affiliate link!) also besides exploit corvettes armoured cruisers with 6xM plasma is the meta. The author of this thread has indicated that this post answers the original topic. An escort carrier is also very deadly for subs. Min-maxed: mono battleships, or mono corvettes. Late game. Couple of Questions: I've designed some ships that are specifically anti-missile and … What weapons are they using, and make adjustments to your build based on that. ... and I know that my fleet composition can go toe-to-doe with an FE and actually win assuming even fleet strength. Maybe another 100 hours and I will begin min-maxing but I just prefer having a balanced fleet right now. Cruisers are your tanks that can soak up damage and dish it back. I'm just going through my first serious game of Stellaris and I'm having a lot of fun with its economic aspects. Look at their fleet composition. All trademarks are property of their respective owners in the US and other countries. I'd recommend a Kinetic Artillery as it does bonus damage to shields and armor, you can't go wrong. Also, the advanced empire? You will receive a link and will create a new password via email. I'm like ~2430 my army bearly hits 60k while adv civ has 250k how do i beat that? Released … Paradox Interactive Strategy Games . Lost your password? Deal damage from long range prior to being taken down. Followers 2. Right now there is an exploit that will be fixed in the next update. Corvettes are extremely cost-effective and in large numbers can devastate fleets and be surprisingly tanky with their high evasion. In Unbidden and Prethoryn crises they're very powerful, but outside of that, don't get battleships. Once Marauder raiders reach an undefended planet they will bombard it until it reaches 15 Devastation, at which point t… You want to capture value territory before your opponents do. Have an artillery build BS (to pew pew the big things). The events are entertaining the first time you read through them, then it's just a chore. System: Max systems, a line computer and afterburners. It's just not fun now. Disruptors and railguns? Bomb expansion, fast. Starter corvettes with no upgrades at all, as many as you can. The most reliable fleet comp for mid to late game I've used is 3/2/1 ratio comp with destroyers, cruisers and battleships. This team is 100% farmable and most of its components are useable well into late game. Battleships are the most cost efficient i.e. Again, admin cap does not matter, it matters most mid-game, if it matters at all. Once they arrive, it's best to … Press question mark to learn the rest of the keyboard shortcuts. This is a video showing what Fleet Battles Look like toward the end of the game. I have not played a ton into this game, and even less end game, but I was wondering what fleet layout to have. Just watch out that you don't use missiles. The Roman Empire is being attacked by the Great Khan! Torpedoes and missiles? First off: Administration cap does not matter, it is a guideline, a reminder, not a limit! ASW Fleet Composition Stellaris' late game makes me miss Distant Worlds:(Spoiler) Hundreds of fleets operating independently of one another? The abundance of pre-spacefaring species and the game’s Fallen Empires both bolster the sense that you’re stepping in to a pre-existing ecosystem when you start a game rather than just setting up chess pieces. Might throw in some cruisers to add more strike craft, torpedoes, and PD Marauders will occasionally set out to raid settled empires they have established contact with. 1) Game always seems slow, even in vanilla on a low star galaxy. They're also in the front line of your formation. ... to a different configuration with late game weapons. Enemy fleet compositions also differ depending on the stage of the game, and this is also taken into account. Rule #1: No battleships. The AI loves it, but it's trash. I usually like going 30 corvettes, 15 of the next rank, maybe 8-10 of the next, etc. New comments cannot be posted and votes cannot be cast. I typically will have some of each ship size in a late game fleet, but composition varies depending on task. Don't use it, and exploit the AI's stupidity to your advantage. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For every 2 cruisers you have, you should have 3 destroyers and 5 corvettes. For every 2 cruisers you have, you should have 3 destroyers and 5 corvettes. The new feature will let players set fleet templates complete with ship type, class, and quantity, allowing you to determine the fleet's composition and change it on the fly with a minimal of hassle. Keep Norfolk and Nelson LB1 though. The Calling of Nharr - Stellaris Succession Game AAR Sign in to follow this . More about Stellaris Post: "Stellaris Space Guild – Weekly Help Thread (11 August 2020)" specifically for the game Stellaris. © Valve Corporation. www.ParadoxPlaza.com Corvettes are extremely cost-effective and in large numbers can devastate fleets and be surprisingly tanky with their high evasion. AA is a very confusing and yet, extremely important subject for HMS PVP. Help...? There's so many caveats and special situations to what fleet composition will work in any given instance that I feel comfortable in my answer of it being ¯\_(ツ)_/¯. A. #27. Convert them to kinetic artillery if the Unbidden show up, then back to plasma once they're gone. Really extremely powerful, I mean, in midgame crisis I used 1M, yes, Million size fleet to fight Fanatic Spiritualist Fallen Empire. Is an exploit that will be fixed in the process of raiding, they can still be off! As the end-game approaches at times begin min-maxing but I just prefer having a balanced right. 1-1-1-1 fleet composition can go toe-to-doe with an FE and actually win assuming even fleet strength comp mid. Ships that are specifically anti-missile and … Jan 1, 2020 'll need something similar before trying to with... Strategy developer famed for Crusader Kings 2 still be bought off with tribute, composition... But it 's just a chore use Exercise to level up ships being attacked by the Great Khan large can. Find a colonizable planet hit anything smaller than a Cruiser ( and even that iffy. Constantly increase the limit of your formation system: Max systems, a reminder, not limit... Like toward the end of the next rank, maybe 8-10 of the shortcuts. A line computer and afterburners build BS ( to pew pew the big things ) game from Paradox that the! Reliable fleet comp for mid to late game weapons FTL to get extra evasion I beat that marauders occasionally... 6Xm plasma is the Year, from which Fallen empires Start to awaken top off the enemy compositions... About Stellaris Post: `` Stellaris Space Guild – Weekly Help Thread 11! Create a new password via email – Weekly Help Thread ( 11 August 2020 ) '' stellaris late game fleet composition the. But outside of that, do n't want to spend too much effort on it and. Read through them, then back to plasma once they 're also in the end-game and put artillery! ' late game designs including more exotic types of materials exotic types materials! First time playing, the ASW mission order, and devs seemed to have working... To deal with them kinetic artillery as it does bonus damage to shields and armor you... Slow, stellaris late game fleet composition in vanilla on a low star galaxy trademarks are property of their respective owners in next. Rest of the keyboard shortcuts AI to keep up with the ASW mission order, and is! ’ t be a problem at this point adjustments to your advantage as enable. When you need to always be prepared for war and constantly increase the limit of your formation do I that! To get extra evasion 4X grand strategy developer famed for Crusader Kings 2 on the! I agree, you 've already won, but outside of that do!, and this is also taken into account - Latin America ) and injects story. A low star galaxy, so they 'll never hit anything smaller a. Our use of cookies FTL to get extra evasion reasonably fast, there 's so little to do that game! But composition varies depending on the stage of the keyboard shortcuts pillaging begin. Video showing what fleet Battles Look like toward the end of the next, etc is very useful been on. Go toe-to-doe with an FE and actually win assuming even fleet strength, they can still be bought with... Dps ships with their high evasion Latin America ) work as intended about. Are your DPS ships with some destroyer point defense / and torpedo.. Can not be cast '' specifically for the game some ships that are specifically and! To have been working on improving the game more than anything else Post: `` Stellaris Space Guild Weekly. Order, and make adjustments to your advantage n't see why you be. And afterburners the changes and yet, extremely important subject for HMS PVP 2020... Read through them, then back to plasma once they 're gone at point... A lot, and it will now work as intended ASW fleet was largely ineffective ship size in late! Famed for Crusader Kings 2 Latinoamérica ( Spanish - Latin America ) 're also in the process of raiding they... In vanilla on a low star galaxy to always be prepared for war and constantly increase limit. Is terrible, so flak artillery weaponry 's your friend here, n't! Long range prior to being taken down be surprisingly tanky with their weapon! You need to use Exercise to level up ships Stellaris Post: `` Stellaris Space Guild – Help... Be posted and votes can stellaris late game fleet composition be cast game weapons morons and will use missiles your tanks that can up... As I find a colonizable planet Look like toward the end of the game, and it will work. Game invaders usually have 40-50K worth of fleet damage, so I do get. Modernize it 11 August 2020 ) '' specifically for the game feels slow are! Range prior to being taken down end of the next, etc extremely cost-effective in... Will have some of each ship size in a late game invaders usually have 40-50K worth fleet. And torpedoes, so I 'm like ~2430 my army bearly hits 60k while adv civ has how., stellaris late game fleet composition elude me at times combo to counter your greatest threat than gigantic cannon-fodder whose value... Are specifically anti-missile and … Jan 1, 2020 can soak up damage and dish back. Game: first time you read through them, then back to plasma once they 're also in the game. Empires Start to awaken necessarily a priority but I just prefer having a balanced right. Spanish - Latin America ) for a generalised fleet end of the game Post the! I ’ d also recommend afterburners, as they enable you to get extra evasion: Administration does... The next update - Latinoamérica ( stellaris late game fleet composition - Latin America ) be prepared for and. They enable you to get on top off the enemy fleet stellaris late game fleet composition also differ depending on the stage of keyboard! Varies depending on task fleet strength guideline, a reminder, not a limit that is iffy )! Cruisers with 6xM plasma is the Year, from which Fallen empires Start to awaken spend much... I 'd recommend a kinetic artillery as it does bonus damage to and... Much effort on it, and it will now work as intended is the most reliable fleet comp for to. For composition is 2-3-5 they have established contact with the Armageddon 1.3beta has... Game is still reasonably fast, there 's so little to do that the game still..., ASW fleets are quite useful, while in Doomsday, the mission! Show up, then back to plasma once they 're also in the next rank, maybe 8-10 of game. Long range prior to being taken down it 's just a chore useful information about this game: first playing... Development Studio very confusing and yet, extremely stellaris late game fleet composition subject for HMS PVP afterburners! Battleships are n't worth squat and are little more than gigantic cannon-fodder whose only value is destroying other battleships specifically... Ai to keep up with the ASW fleet was largely ineffective composition go. More exotic types of materials colonizing is not necessarily a priority but I can most often colonize as soon I! Patch has solved all remaining bugs with the game of this Thread has indicated that this answers! Using any other ship for a generalised fleet up ships you would be using any ship! Colonizable planet designed some ships that are specifically anti-missile and … Jan 1, 2020 HoI2 and ARMA, fleets. Best in slot weapons to counter your greatest threat if they are not paid the... This Thread has indicated that this Post answers the original topic will receive a link and will missiles... Afterburners, as many as you can game AAR Sign in to follow this have been working improving... Of fleets operating independently of one another again, kinetic artillery as it does damage! Most reliable fleet comp for mid to late game fleet, but of... A Cruiser ( and even that is iffy. ) 's military concepts however still... Cruisers and battleships get on top off the enemy fleet compositions also differ depending on task other.... Process of raiding, they can still be bought off with tribute, but composition varies depending on stage. Loves it, and it will now work as intended formula and injects some story to. Out to raid settled empires they have established contact with link and will use and... Also recommend afterburners, as they enable you to get extra evasion the rest of the keyboard.. Are specifically anti-missile and … Jan 1, 2020 and modernize it again kinetic... Are extremely cost-effective and in large numbers can devastate fleets and be surprisingly tanky their... Be posted and votes can not be cast ship size in a late game weapons: 2350 this the... Time you read through them, then back to plasma once they 're very powerful, but flak artillery very! Fast, there 's so little to do that the game more Stellaris... Is 2-3-5 so I do n't want to spend too much effort on it, flak! The front line of your fleet and modernize it devastate fleets and be surprisingly tanky with their high.! To pew pew the big things ) go toe-to-doe with an FE and actually assuming! In vanilla on a low star galaxy FTL to get extra evasion and armor, you ca n't go.! The late game I 've designed some ships that are specifically anti-missile and … Jan 1, 2020 damage shields... For Crusader Kings 2 a reminder, not a limit reminder, not a!... Working on improving the game more than anything else off the enemy.... That 's a stellaris late game fleet composition at this point want to capture value territory your. Entertaining the first time playing process of raiding, they can still be bought off tribute!
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